AI Zdravo LogoAI Zdravo
AI ŠkolaVodičiAI SistemAI IzlogZajednicaBlog
AI Zdravo LogoAI Zdravo

Transformišite svoje AI vještine kroz strukturirane kurseve i praktične promptove. Pridružite se zajednici koja oblikuje budućnost.

Platforma

  • AI Škola
  • Prompt Biblioteka
  • AI Izlog
  • Zajednica
  • Vodič
  • Blog
  • Cenovnik

Kompanija

  • Kontakt
  • Affiliate Program

Pravni Podaci

  • Uslovi Korišćenja
  • Politika Privatnosti
AI Zdravo LogoAI Zdravo

© 2026 AI Zdravo

© 2026 AI Zdravo. Sva prava zadržana.
    PočetnaAI ŠkolaVodičiAI SistemZajednica
    AI Sistem / Skills / Seedance 2 Higgsfield Prompter
    { }Skillv1

    Seedance 2 Higgsfield Prompter

    Prompter za Seedance 2 u Higgsfieldu.

    0.0 (0)
    Kompatibilno sa:ClaudeChatGPTCodexCoworkPerplexityCursorLovableGit
    Seedance 2 Higgsfield Prompter

    name: seedance-prompt-structure description: Reusable prompt-writing structure for cinematic AI video (Seedance 2.0 and similar). Use this skill whenever the user wants to turn a script, scene, story idea, or beat into shot-by-shot video prompts, or asks for a "prompt structure", "prompt template", "shotlist prompts", "режиссерские промпты", "структура промптов", or wants to start a NEW video/ad/film and needs prompts written. Each prompt targets ~15s and is fully standalone (Style Prefix baked in). Follow the exact prompt skeleton (SUBJECT, LOCATION, optional LAYOUT/@scheme, ACTION with timecoded SHOTs, CAMERA, STYLE 60:30:10, CONSTRAINTS) and the consistency rules below.

    Seedance Prompt Structure

    A framework for writing shot-by-shot prompts for ANY story. Each prompt = one ~15s clip that works standalone (the Style Prefix is baked in). Longer scenes split into Na/Nb/Nc under the same scene number.

    1. Global Style Prefix (write once, prepend to EVERY prompt)

    Style: 8K cinematic. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic.
    Cinematography: naturalistic master cinematography.
    Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze. Key light from sky and windows only.
    Color: 60:30:10 — dominant / secondary / accent.
    Camera: Physical cine lens. 180° shutter motion blur.
    Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light.
    Acting: top-tier cinematic — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise.
    Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props.
    Composition: Rule of thirds + golden ratio. Every person moving from frame one.
    Continuity: Characters, props, environment identical across every cut. No identity drift.
    Technical: 24fps smooth motion. 8K detail. No jitter.
    Audio: Environmental SFX only. No music. No subtitles.
    

    If the user supplied a custom prefix, use theirs verbatim instead.

    2. Asset Registry (Seedance Elements)

    Every recurring person/prop/location/effect gets an @tag. The tag MUST match the Element name in Seedance exactly. Define: @hero, @hero-alt, @rival, @prop, @location, @effect/@scheme.

    3. The Prompt Skeleton (exact order)

    [FULL STYLE PREFIX — verbatim]
    
    SUBJECT — Who/what is in this shot, each @tag "matches input 100%". One line on the goal + emotional beat. WB <temp>. MULTISHOT.
    
    LOCATION — @location is a STYLE REFERENCE ONLY, not a fixed keyframe. Mood/architecture/light. The model may freely extend the world; the subject moves through space — NOT pinned to the input frame. Do not reproduce the reference 1:1.
    
    [LAYOUT — optional: use @scheme (aerial layout) as a positional reference so recurring elements stay in consistent places.]
    
    ACTION — one line of intent, then break 15s into shots:
    SHOT 1 (0:00–0:0X) — blocking, gesture, eye-line, the beat. Hard cut.
    SHOT 2 (0:0X–0:0Y) — next beat. Hard cut.
    SHOT 3 (...) — final beat.
    
    CAMERA — per shot: angle, height, lens feel, movement, motivation.
    
    STYLE — Dominant 60% / Secondary 30% / Accent 10% for THIS shot. WB <temp>. Reinforce lighting (sun/window position, haze).
    
    CONSTRAINTS — hard rules: 16:9, NO/USE slow-motion, camera behavior, legibility, scale locks, continuity must-holds, NO eye glow.
    

    4. Consistency Rules

    • One prompt = ~15s; fill all 15s, no dead air. Split long scenes into Na/Nb/Nc.
    • Generalize physics (describe broadly, real weight/gravity) — exact km/h & degrees break physics.
    • Camera is intentional: angle + height + movement + WHY. Mix locked-off, handheld+shake+dutch, FPV drone, super-macro, crane, continuous one-take.
    • Slow-motion is opt-in: default NO slow-mo; call SPEED-RAMPING on specific beats and ramp back.
    • Location = reference, not keyframe; subject travels through space; don't reproduce input 1:1.
    • Use @scheme for anything that must stay in the same place across scenes.
    • Continuity carried inside SUBJECT/ACTION language, never a separate visible block.
    • Avoid named IP / real people / brands; use generic descriptors.
    • Tag scale when it matters ("small 0.33L can", "human-scale 1.85m"); repeat "normal size, NOT oversized" in CONSTRAINTS if needed.
    • Acting in specifics: "eyes widen, lips part, a half-beat pause" — not "he's surprised".

    5. Blank Fill-in Template

    [STYLE PREFIX]
    
    SUBJECT — @____ (matches input 100%) ... WB 6500K. MULTISHOT — <beat>.
    LOCATION — @____ STYLE REFERENCE ONLY, not a fixed keyframe. <mood/light>. Model extends the world; subject moves through space.
    ACTION — <intent>.
    SHOT 1 (0:00–0:0_) — <beat>. Hard cut.
    SHOT 2 (0:0_–0:0_) — <beat>. Hard cut.
    SHOT 3 (0:0_–0:15) — <beat>. Hard cut.
    CAMERA — SHOT 1: <angle/height/lens/move + why>. SHOT 2: <...>. SHOT 3: <...>.
    STYLE — Dominant <…> 60% / Secondary <…> 30% / Accent <…> 10%. WB 6500K.
    CONSTRAINTS — 16:9. <slow-mo?> <camera> <scale/legibility> <continuity> NO eye glow.
    

    6. Output

    ALWAYS output prompts as copy-ready plain-text blocks (inside a ``` code fence). NEVER build an HTML shotlist, an artifact, a checklist, a table, or any interactive file — no exceptions, even if the scene is long or spans multiple shots.

    Default flow: the user gives a short scene description → read it as a director → write ONE prompt using the exact skeleton (full Style Prefix verbatim, then SUBJECT / LOCATION / optional LAYOUT / ACTION with timecoded SHOTs / CAMERA / STYLE 60:30:10 / CONSTRAINTS).

    If a scene genuinely needs more than ~15s, output several separate code-fenced prompts back-to-back (Na, Nb, Nc), each one standalone with its own Style Prefix — still plain text, still no HTML. After the prompt(s), it's fine to ask one short follow-up question, but the deliverable itself is always the plain-text prompt.

    Pristup
    Besplatno
    Težina
    Srednji
    Verzija
    v1
    Preuzimanja
    0
    Objavljeno
    17. 6. 2026.